4 minutes
Javascript 30 Day 9: 14 Must Know Dev Tools Tricks
On day 9 of Wes Bos’ Javascript 30, we’re learning about different dev tools tricks and I was super excited after hearing the first one because not only was it not something I’d ever heard of before, but it’s super useful.
I’m a big fan of debuggers for helping get to the cause of a problem or figure out where things went sideways. In PHP, Go as well as Javascript, I use the debugger on a regular basis. For Javascript though, there’s many times where if I’m not super familiar with an application, I don’t even know where to start debugging. It turns out you can set breakpoints on elements in the DOM, telling the debugger to break when a DOM element is modified, when an element’s subtree is modified or when a node is removed. Then it will break on the javascript line that causes that to happen, even if you have no idea where to even start looking for the code that did the modification. Super cool and I’m sure this is something that will be super useful for me in the future.
The next set of tricks were around the console object. The first one was that you can style output to the console with %c
. It looks like this:
console.log('%c This will be red and large', 'color: red; font-style: italic; font-size: 3em;')
Putting the code above into the console or in your code will print out the message in large red italic text. Of course you can use whatever other CSS attributes you want. It may not be something I use too regularly, but it’s good to know that you can.
One other trick that I think was touched on during an earlier day, was that you can interpolate values into a console.log. I remember trying to figure out what works but not having a ton of luck Googling it. You can use %s
for string or %d
for numbers (although in javascript, almost anythe will be fine as %s
). This one looks like this:
const fire = 'hot';
console.log('The fire over there is %s!', fire);
Interpolation will make the message print out “The fire over there is hot!”. Anyone familiar with sprintf or related functions should have no issue undeerstanding what works, but as I mentioned, it’s a tiny subset of what you can use with sprintf
.
The next few tips, I’ll just mention as they were not new to me, but he talks about console.warn
, console.error
, and console.info
as ways to make console messages a little more useful and interesting to look at. There’s also console.assert which works in a way that anyone with assert or similar in their language of preference should be familiar with. The first argument is something that should evaluate “truthily”. If it doesn’t then it prints the second argument to the console as an error message. Think of it like a tiny inline unit test.
There’s also console.clear()
which wipes out the console’s contents. I’ll still probably stick to clicking the button and can guess I’ll probably never write that into any code.
console.dir
was next and I feel like this has also been touched on in the last few days too. It works in a way similar to console.log on a value, but instead of printing out the value of the value, it can tell you the properties and methods on that value. If you want to know about all the functions that console
has, for instance, you could do console.dir(console);
.
Next up was console.group()
which allows you to make collapsible sections of console output. This is a useful one that I think is probably underutilized by people who tend to debug javascript by using console.log
. There’s also console.count()
which allows you to keep track of… something. Every time it’s called, it will tell you the current number of times you’ve called it with a particular argument. I’m sure it could be very useful for some use case. It’s not one I go for almost ever, though.
Similarly, there’s console.time
which allows tracking of timers with a name. Like console.count
you can set a number of timers with names, and whenever you make the corresponding console.timeEnd
, it will print out the time between the when you called console.time
and when you called console.timeEnd
.
Finally, was console.table
which can print out objects or arrays of values in a nice table format.
Overall, I am super glad to now know about being able to set a breakpoint for any time a DOM element changes. I am guessing it will come in handy more and more in the future, now that I know it exists.
Ready for day 10!